Post by Administrator on Sept 24, 2009 14:47:21 GMT -5
[/center]Black Mage
A Class for magical assailants, they wield rods, staffs, and dolls, as well as the highest magical attack of all, easily obliterating foes without getting their hands dirty, but at the cost of all physical prowess and thus leaving them with a great disadvantage against close enemies.
Fire: Cast a blast of Fire on foe. [Cooldown: 1 post] AP Cost: 35 AP
Blizzard: Cast a blast of Ice on foe. [Cooldown: 1 post] AP Cost: 35 AP
Thunder: Cast a strike of Lightning on foe. [Cooldown: 1 post] AP Cost: 35 AP
Water: Cast a blast of Water on foe. [Cooldown: 1 post] AP Cost: 35 AP
Fira: A stronger version of Fire, can hit multiple enemies. (Requires Fire) [Cooldown: 2 posts] AP Cost: 45 AP
Blizzara: A stronger version of Blizzard, can hit multiple enemies. (Requires Blizzard) [Cooldown: 2 posts] AP Cost: 45 AP
Thundara: A stronger version of Thunder, can hit multiple enemies. (Requires Thunder) [Cooldown: 2 posts] AP Cost: 45 AP
Watera: A stronger version of Water, can hit multiple enemies. (Requires Water) [Cooldown: 2 posts] AP Cost: 45 AP
Firaga: Strongest version of Fire, can hit multiple enemies. (Requires Fira) [Cooldown: 3 posts] AP Cost: 55 AP
Blizzaga: Strongest version of Blizzard, can hit multiple enemies. (Requires Blizzara) [Cooldown: 3 posts] AP Cost: 55 AP
Thundaga: Strongest version of Thunder, can hit multiple enemies. (Requires Thundara) [Cooldown: 3 posts] AP Cost: 55 AP
Waterga: Strongest version of Water, can hit multiple enemies. (Requires Watera) [Cooldown: 3 posts] AP Cost: 55 AP
Focus: Raises Magic power. [Cooldown: 2 posts] AP Cost: 30 AP
Osmose: Puts one of the target’s abilities (chosen by the user) on a one-post Cooldown. [Cooldown: 2 post] AP Cost: 30 AP
Meteor: Summons five massive meteors that can be aimed either at a single target or several, each meteor dealing -ra level damage. The first meteor deals Lightning damage, the second deals Blizzard damage, the third deals Fire damage, the fourth deals Water damage, and the final meteor deals non-elemental damage. (Requires all -Gas) [Cooldown: 4 posts] AP Cost: 75 AP
Doublecast: A passive skill that halves the Cooldown of all Black Magic spells (Rounding up to the nearest whole number). Spells with a one-post Cooldown now have a Cooldown of zero. (Requires all Black Magic Skills except Spell Master) AP Cost: 75 AP
Spell Master: A passive skill that greatly increases Magical Damage. (Requires all Black Mage Skills) AP Cost: 100 AP
MASTERY BONUS: Automatically upon Mastering the Black Mage class, the Black Mage receives a passive, constant boost to their Magic Strength and Evasion.
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