Post by Administrator on Sept 24, 2009 14:52:27 GMT -5
[/center]White Mage
A Class whose purpose is to help others, they brandish staves and rods with the strongest magical defense of all to protect them from harm as they heal their allies and keep them safe from a distance, due to their desperate weakness against melee assaults.
Pray: Heals the user and their allies by a tiny amount. AP Cost: 30 AP
Cure: Heals a single target or all party members by a small amount. [Cooldown: 1 post] [All Party Target Cooldown: 2 posts] AP Cost: 45 AP
Cura: Moderately heals one or all party members. (Requires Cure) [Single Target Cooldown: 2 posts] [All Party Target Cooldown: 3 posts] AP Cost: 55 AP
Curaga: Greatly heals one or all party members. (Requires Curaga) [Single Target Cooldown: 4 posts] [All Party Target Cooldown: 5 posts] AP Cost: 65 AP
Regen: Restores small amounts of HP over time to one party member. It heals roughly the amount that a Cure spell does at the end the affected member’s post. (Requires Cura) [Cooldown: 4 posts] AP Cost: 65 AP
Esuna: Cures one party member of any negative status effects. [Cooldown: 2 posts] AP Cost: 40 AP
Dispel: Removes any positive spell effects from a party member or enemy. [Cooldown: 2 post] AP Cost: 45 AP
Life: Revives party member and heals them to about the level that Cura would be able to heal them. [Cooldown: 5 posts] [Can not be used on someone who has already been revived in the current thread] AP Cost: 60 AP
Full Life: Revives party member and completely heals them. (Requires Life) [1 use per thread] AP Cost: 75 AP
Protect: Creates a magical barrier around a target that halves the damage done by physical attacks. [Cooldown: 2 posts] AP Cost: 50 AP
Shell: Creates a magical barrier around a target that halves the damage done by magical attacks. [Cooldown: 2 posts] AP Cost: 50 AP
Reflect: Creates a magical barrier around a target that reflects any spells from that target onto the caster of the spell. (Requires Shell) [Cooldown: 2 posts] AP Cost: 55 AP
Full Cure: Fully heals one party member of any injuries and removes any negative status. (Requires Curaga and Esuna) [Cooldown: 6 posts] [Can only be used 3 times per thread] AP Cost: 75 AP
Ribbon: A passive skill that prevents any and all negative status effects. (Requires all White Mage Skills) AP Cost: 100 AP
MASTERY BONUS: Automatically upon Mastering the White Mage class, the White Mage receives a passive, constant boost to their Magic Strength and Magic Defence.
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