Post by Administrator on Sept 24, 2009 14:56:52 GMT -5
[/center]Hunter
A Class designed for Ranged fighting, they typically use bows, crossbows, various types of guns, and/or throwable weapons like blitzballs and kunai, and are pretty fast with good physical and magical strength, but aren’t very armored and don’t have high magical protection either, thus raising the need for distance.
Barrage: Fires numerous shots in quick succession, though accuracy is low. [Cooldown: 1 post] AP Cost: 35 AP
Cheap Shot: Attack that goes through a foe’s armor; it ignores armoured foes and ignores boosts to defence. However, it does not remove armour/defence buffs. [Cooldown: 2 posts] AP Cost: 45 AP
Tableturner: The stronger the Defense of the target, the more damage is inflicted. This attack is actually made stronger by defence buffs or Protect. (Requires Cheap Shot) [Cooldown: 3 posts] AP Cost: 45 AP
Enchanted Ammo: Hits an enemy with Magic damage rather than Physical. AP Cost: 35 AP
Blinding Bullet: Hits an enemy with a special kind of bullet that emits a short-range, though extremely bright flash on contact, blinding the foe and inflicting Darkness. (Requires Enchanted Ammo) [Cooldown: 2 posts] AP Cost: 40 AP
Burst Shot: Deals great damage to a target with a special kind of ammunition that explodes on contact with the target. However, if it is used at close range, the user might wind up injuring themselves, or an ally. [Cooldown: 2 posts] AP Cost: 45 AP
Scattershot: Deals damage to all targets with a special shell filled with metal balls that spread over an area instead of striking at a finite target. (Requires Burst Shot) [Cooldown: 2 posts] AP Cost: 50 AP
Scatterburst: Deals great damage to all targets, using an exploding variation of the Scattershot shells. Needless to say, this is a potentially dangerous move that can wind up hurting the user or the user’s allies if it is not used carefully. (Requires Scattershot) [Cooldown: 3 posts] AP Cost: 75 AP
Darkproof: A passive ability that makes the user immune against Darkness. AP Cost: 50 AP
Sleepproof: A passive ability that makes the user immune against Sleep. AP Cost: 50
MASTERY BONUS: Automatically upon Mastering the Hunter class, the Hunter receives a passive, constant boost to their Accuracy and Agility.
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