Post by Administrator on Sept 24, 2009 14:59:41 GMT -5
[/center]Thief
A Class focused on speed more than anything else, they use light weighted weapons for combat, occasionally even throwing them, and make up for their mediocre strength and low physical and magical defenses with near impossible agility and acrobatics.
Steal: Attempt to take an item from an enemy. (Usable on NPCs only) AP Cost: 35 AP
Borrowed Time: Inflicts Stop on one enemy. (Only inflicts Slow on PCs) [Cooldown: 2 posts] AP Cost: 50 AP
Pilfer HP: Steals health from an enemy, slightly damaging the target while slightly healing the user. [Cooldown: 1 post] AP Cost: 30 AP
Mug: Attempts to steal an item from an enemy while doing damage. (Usable on NPCs only) (Requires Steal) [Cooldown: 1 post] AP Cost: 40 AP
Sticky Fingers: Guaranteed steal from an enemy. (Usable on NPCs only) (Requires Steal) [Cooldown: 1 post] AP Cost: 50 AP
Soul Swipe: Inflicts Berserk on target. [Cooldown: 1 post] AP Cost: 40 AP
Steal Will: Causes target to flee from battle. (Usable only on certain NPCs) [Cooldown: 1 post] AP Cost: 35 AP
Flee: Lets the party escape from battle. AP Cost: 40 AP
Sharp Eye: A passive ability that gives a higher chance to steal rare items from an enemy. (Requires Steal) AP Cost: 50 AP
Item Hunter: A passive ability that increases the odds of item drops from NPC monsters. AP Cost: 45 AP
First Strike: A passive ability that lets the user act first. AP Cost: 50 AP
Alert: A passive ability that prevents enemy sneak attacks. AP Cost: 50 AP
Slowproof: A passive ability that makes the user immune to Slow. AP Cost: 50 AP
Stopproof: A passive ability that makes the user immune to Stop. AP Cost: 50 AP
Quick Attack: An ability that, when activated in the first post, allows for a second post between Boss, Battle, Quest, and Side Quest posts. (Requires First Strike and Alert) [Cooldown: 6 Posts] AP Cost: 75 AP
MASTERY BONUS: Automatically upon Mastering the Thief class, the Thief receives a passive, constant boost to their Agility and Evasion.
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